Level Ultra Loops - NTT Mod
A downloadable mod
Once you reach level ultra and pick your ultra mutation, your level will return to 0 and you'll be able to reach level ultra again, gaining more mutations.
Use /setultraloops [number] to set the amount of times it will loop.
1 means you'll be able to get to level ultra twice, 0 means the game will function as normal. 2 is the default, giving you 3 sets of mutations. 2 is the recommended number for users without any mutation mods.
Download
Download
ultraloops.mod.gml 2.5 kB
Install instructions
Take the file and copy it to "[steam library directory]\steamapps\common\Nuclear Throne\mods".
You must have Nuclear Throne Together installed.
To load the mod, type "/loadmod ultraloops"
Comments
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I... have a problem.
Whenever I finish the game with looped mutations, once i start the game, they're not cleared.
I think it doesn't have a condition for it to apply "reset" on global.counter.
I have a lame fix for that in mind with triggering once Player.my_health is 0 (with delayed check for it again in case there's a revive mutation such as Determination), but i think there's a way to trigger it when Game Over screen appears.
Can you consider working on that?
I can also send you an improved version of it if i appear to fix it sooner.
I did not expect to embarass myself along the way, but here i am!
Just this one little script, checking if there IS a player can make the programm reset the values once you're ded!
Halleluah...
I really should revisit this thing to fix some problems eventually....
does this mod mean you end up getting multiple ultras?
Using /ultras own doesn't work too well with co-op. For the second ultra selection, only the first player is allowed to choose a mutation for their character. The 2nd player's choice is skipped. It's great fun besides that small issue.
Do you know of any way to avoid this? It is quite annoying while playing co-op.
Do you think its possible to port the char: Weaponsmith from the ultra mod?
Its a char with specialty: Upgrading 2 weapons into 1 of a higher level.
Much fun when playing with lots of weapons packs that would otherwise almost never spawn.
Makes the game more unpredictable.
Could someone help me?
sounds like a neat idea but why did you comment on my mod
I like the idea, the mod is pretty awesome, but can it be moved somewhere that doesn't obstruct the "LOW HP" area?
kool mod i liek it, good fix to limited mut. slotz when playing with custom skilz
I'm glad it workz gud 4 u