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does this mod mean you end up getting multiple ultras?

Using /ultras own doesn't work too well with co-op. For the second ultra selection, only the first player is allowed to choose a mutation for their character. The 2nd player's choice is skipped. It's great fun besides that small issue.

Do you know of any way to avoid this? It is quite annoying while playing co-op.

Do you think its possible to port the char: Weaponsmith from the ultra mod?

Its a char with specialty: Upgrading 2 weapons into 1 of a higher level.

Much fun when playing with lots of weapons packs that would otherwise almost never spawn.

Makes the game more unpredictable.


Could someone help me?

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sounds like a neat idea but why did you comment on my mod

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I like the idea, the mod is pretty awesome, but can it be moved somewhere that doesn't obstruct the "LOW HP" area?

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kool mod i liek it, good fix to limited mut. slotz when playing with custom skilz

I'm glad it workz gud 4 u